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Il 2 sturmovik battle of stalingrad engine management sucks
Il 2 sturmovik battle of stalingrad engine management sucks








il 2 sturmovik battle of stalingrad engine management sucks
  1. Il 2 sturmovik battle of stalingrad engine management sucks generator#
  2. Il 2 sturmovik battle of stalingrad engine management sucks full#

Il 2 sturmovik battle of stalingrad engine management sucks full#

The cockpits imo are not that great, definitley not as good as CloD or DCS and that`s a shame, they are dull bland and lifeless almost as if someone has thrown a veil over them, possibly the SSAO but without full access to all the graphics options you are left with how they think you should see the game whereas a lot of us want to be able to tweak as we like, bad decision number 1 that one. The little extras like the cylinder firing flashes etc etc are all very well done. The externals are very very well done, the landscape and general scenary are what you`d expect of a snow covered Stalingrad area. The cockpits imo are not that great, definitley not as good as CloD or DCS and that`s a shame, they are dull bland and Everythings there for this title to be a future classic. … ExpandĮverythings there for this title to be a future classic. I'd like to see if 777 takes the opinions and desires of the community and improves on the good solid base of this game to the status of the original IL2. I'm not interested." So much is good to very good, and my SIX is a subjective grade, so I rate it based on my likes and how they affect my desire to play. I longingly look at my Track IR and CH Products HOTAS and just say, "Naw. The campaign really does affect my desire to play and as it is I only fire up IL2:BoS a few times a week. My personal and final grade would be a 6. Originally 777 wasn't going to release it at all but after community uproar they changed their mind. There is no mission editor yet and I hope that when it's released the community will get the plethora of user made campaigns we enjoyed in the original IL2. There have been numerous ideas on the IL2:BoS forum where improvements can be made and I hope 1C/777 look into them. I can live with the unlocks, though I hope they don't continue this trend on further releases. I lead a flight of four and intercept two 111s and maybe one or two 109. The runways are thread bare and lifeless.

Il 2 sturmovik battle of stalingrad engine management sucks generator#

The campaign generator is just that, but instead of in-depth, living, breathing missions I get quick missions with three access points and minimal enemy interaction. I feel the game is Head and Shoulders above others because the it feels like the campaign has me applying, lathering, rinsing, and repeating over and over again. Where I fault the game (and it is a big fault because I'm a single player) is the campaign. AI is subjective and one man's hard may be another's easy.

il 2 sturmovik battle of stalingrad engine management sucks

I don't consider my talent to be expert flyer/marksmen so I do get a challenge from the fighters, but not so much the bombers. Subtle things like the sounds of brake pistons and canopy hatches add to the realism. Most of the sounds are excellent, but as has been noted on several posts, the hit sounds of bullets striking your craft are inconsistent. Flight models? They are very functional and remove my disbelief enough so that I CAN imagine I'm flying a LaGG 3 on the western front. I'm not fond of the cockpits but find that the atmosphere effects and ground details are pretty nice. It's the first thing you notice and for the most part they look satisfactory to very good. Where do I begin with this game? Well the obvious is the graphics. So when 777 Studios was tasked with creating the next iteration of the venerable IL2 I was confident I'd get a quality product that would provide years of entertainment. Eventually a decent campaign system was released and I was a relatively happy camper. It was a product I greatly enjoyed and despite some short falls they weren't anything that affected my enjoyment of the game. I wholeheartedly jumped in based upon my previous experience with 777 Studios' Rise of Flight game. I've been an early access member of the IL2:BoS flight sim since the beginning.










Il 2 sturmovik battle of stalingrad engine management sucks